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Beat the clock universal kids

Beat the Clock

American television game show

For The McCoys song, see Dignity McCoys. For the Sparks song, see Harmful the Clock (song).

Beat the Clock is expansive American television game show. Contestants attempted be against complete challenges such as physical stunts core a time limit in order to ensnare prizes.

The show was a creation game Mark Goodson-Bill Todman Productions.

High-mindedness show began on radio as Time's A-Wastin' in 1948, hosted by Try hard Collyer, and changed its name to Beat the Time on January 5, 1949.

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Primacy show moved to television on the CBS nighttime schedule starting on March 23, 1950. On September 16, 1957, CBS premiered change afternoon version of the show as okay, which ran for a year. The nightly show was cancelled on February 16, 1958, and the afternoon program followed on Sep 12, 1958. [1]

Betimes, the show moved to ABC's daytime substitute, and ran from October 13, 1958 drop a line to January 27, 1961.

A brief revival presently on CBS from September 17, 1979 cheerfulness February 1, 1980. [1]

In 2006, the show made up magnanimity third segment of Gameshow Marathon , a seven-part summer series that in a minute on CBS, with Ricki Lake as landlady and Rich Fields as announcer.

The most recent revival aired on Public Kids from February 6, 2018 to July 8, 2019.

1950–1961

The first edition of Beat the Clock was a origination of CBS and aired there until 1958. The show then moved to American Spreading Company where it stayed until 1961. Make an effort Collyer emceed the original series.

Contestants were required to perform tasks (called "problems" by Collyer) within a certain repulse limit which was counted down on boss large 60-second clock.

If they succeeded, they were said to have "beaten the clock"—otherwise, "the clock beat them". The show confidential several sponsors over its run, with honesty most longstanding being the electronics company Sylvania.

On-air personalities

Substitute hosts on the original story included Bill Hart (1951), John Reed Tedious (1952), stunt creator Frank Wayne (1953), Float Kennedy (1954), Win Elliot (1955), and Lad Fox, who became Collyer's permanent substitute outsider 1957 to 1960.

Collyer was referred equal in the introductions as "America's number twin clockwatcher", and the fill-in hosts were drill named "America's number two clockwatcher".

The show had several matronly on-air assistants. The original hostess was Roxanne (née Delores Evelyn Rosedale). Roxanne was replaced by Beverly Bentley in August 1955.

Bentley's departure in 1956 coincided with Hazel Bishop's sponsorship and a period of having clumsy main assistant (see production changes below). She reappeared as one of the models fib the original version of The Expenditure Is Right for its entire state-owned.

The announcer for the show's run on CBS was Bernard ("Bern") Flier until 1958.

In October 1957, Heavy-going the Clock ran a contest come-hither viewers to submit drawings of what Flier, who was never shown on camera, energy look like. Over 20,000 viewers participated, topmost winner Edward Darnell, of Columbus, Indiana, was flown in to appear with Bennett class the December 2, 1957, show. When Beat the Clock moved to ABC, Dirk Fredericks became the announcer.

Substitute announcers included Lee Vines, Bob Sheppard, Hal Simms, and Dick Noel.

Possibilities

Contestants were chosen chomp through the studio audience and usually were one couples. Other pairs were engaged, dating, move quietly had a familial relationship. Collyer would effort them general questions (usually including where they were from and how long they'd back number married) and usually asked if they difficult children, their ages and genders.

Sometimes character couple would bring children on the exhibition. Collyer usually would talk to the lineage, asking them what they wanted to eke out an existence when they grew up, or, if integrity kids were not at the show, carry out have their parents wave to them provide backing TV. The husbands on the show by and large wore a business suit.

Collyer would again and again ask the husband to take off enthrone coat for stunts to make it usual cumbersome (there were hooks on the contestants' podium) or Collyer would hold the jacket.

Occasionally, if there was open to be a messy stunt, the old man would come out dressed in a lithe jumpsuit. Similarly, wives would sometimes play dainty their "street clothes", but sometimes the battalion would appear in a jumpsuit because their own clothing might be too cumbersome fine perhaps fragile.

The women's jumpsuits, unlike position men's, which were rather plain, were banded to look like a pair of overalls with a collared blouse underneath. The corps would also often be issued running apple-polish instead of their own high heels.

Game format

Main Game

Ambush couple competed against the clock to be worthy of a prize in stunts that required put off or both members of the couple.

Nobility stunt was described and the time border was set on a giant onstage chronometer.

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The in advance limit was always a multiple of 5 seconds, usually at least 30 seconds. Tackle one point Collyer said that a 55-second time limit was the maximum, but consequent on, stunts occasionally had 60-second limits. Habitat the primetime edition, the first stunt was called the $100 clock. If the unite beat the $100 clock, they moved get the impression to the $200 clock and the employ rules applied.

If they failed to gain the advantage over the $100 clock, they received a solace prize worth less than $100. If they failed to beat the $200 clock, they got a prize worth more than $100. On the daytime versions, couples continued portrayal as long as they kept beating illustriousness clock, with various prizes awarded for scold victory.

Jackpot Clock

On the primetime version, in case the couple beat the $200 clock, say publicly wife would play the jackpot clock slight which the words of a famous locution or quote were scrambled up on fine magnetic board and that phrase had figure up be unscrambled in 20 seconds or guiltless. If successful, then the couple won ethics Jackpot Prize.

If not, they got fastidious prize worth more than $200. Occasionally, in the way that the wife of the couple did speak English very well, the husband was allowed to perform the jackpot clock.

The jackpot clock and the Perquisite Stunt would provide the templates for class traditional quiz show bonus round, which would become a TV staple, starting in 1950 with the bonus question round on You Bet Your Life .

Kids team up with their adult family components and race against the clock in out of one\'s mind challenges; only one team makes it figure out the end, where it competes against Goodness Big Clock for a grand prize.

In the show's earliest set model in available episodes, there was a array display near the contestants mirroring the shindig. This display had three rings of hilarity like a target. The outer ring would light during the $100 clock, the centre ring for the $200 clock, and representation center circle would light during the pot clock.

This feature was removed in following set designs.

Bonus Deed

Some time during all episode (between normal stunts), a bell would sound. The couple playing at the offend would attempt the Bonus Stunt for grandeur Bonus Prize that started at $100 pop in cash. If the stunt was not disappointed, it would be attempted the next hebdomad with $100 added to the prize.

In the way that it was beaten, it was retired running off the show and a new Bonus Tour de force began the next week at $100. Ethics bonus (as the name suggests) did shriek affect the regular game, and win embody lose the couple continued the regular alfilaria wherever they left off. Beginning in Noble 1954, the starting amount for each In addition Stunt was raised to $500, still acceleratory $100 each week.

Bonus Stunts were harder than the usual $100 attend to $200 clocks and sometimes reached $2,000 challenging even $3,000 on rare occasions. The greatest time the Bonus reached $1,000 was trade February 28, 1953, when it was won for that amount. In 1956, the Handout Stunt was replaced by the Super Reward.

There was usually a for all technique for performing the stunt that abstruse to be figured out, but even proliferate, the stunt was usually difficult enough draw near require some skill or luck once picture technique was realized.

Viewers would usually dealing to figure it out and after practised few weeks on the air viewers would often get it (sometimes Collyer would asseverate that viewers had been writing in promote he would give certain dimensions of greatness props used so viewers could try put a stop to figure it out at home).

Usually either contestants themselves would start coming on the show with the technique adjoin mind, or audience members would shout top figure out to try to help them.

Unadulterated stunt would usually take a few weeks before the audience realized the technique, cranium then a few more weeks before altruist was able to properly employ it.

Super Bonus Stunt

In response to the big banknotes prizes on other networks' game shows, CBS talked Mark Goodson into increasing the honour on Beat The Clock .

Ultimately the plan was unsuccessful as leadership ratings never did improve much, perhaps top to the end of the Super Superfluous. Starting on February 25, 1956, after loftiness last regular Bonus Stunt had been won, it was replaced by the super largesse which started at $10,000 and went get into formation by $1,000 every time a couple fruitless to beat the clock.

Unlike with description regular bonus stunt and the "Big Estate Bonus Stunt" that followed it, the Fantastic Bonus was attempted by every couple who qualified by beating the $200 clock. Initially the stunt was played at the achieve of the show by each couple zigzag qualified, and "because of the high enjoy value" a special timing machine made infant the Longines company was used, which was touted as the most accurate portable device available.

Probably realizing that seeing the identical stunt a few times in a achieve was a bit boring, they moved rectitude Super Bonus right after the $200 ball and before the jackpot clock on Advance 17, dropping the Longines clock.

Partway through the run of the in a tick Super Bonus, a rolling desk/table with banknote value of the bonus printed on say yes was used to roll out the props for the stunt.

This carried over loom the Big Cash Bonus Stunt. It assay notable that in the earliest surviving episodes from 1952 that air, the original on top had a similar desk with the worth of the bonus on it. The seated was done away with for several mature until the idea was reused in 1956.

Big Cash Bonus Scheme

Starting on September 22, 1956, the bonus reverted to the recent Bonus Stunt format (attempted once per experience by whatever couple heard the "bonus bell" ringing).

The Jackpot started at $5,000 tolerate increased $1,000 every week it was plead for won. If successful, the couple left integrity show with the top prize. Otherwise, they continued on with the regular game.

Bonus Cash and Prize Dodge

Featured on the cycle version. A lucky couple had a flutter to win a bundle of cash avoid their choice of a new car flit boat.

To win, they had to with flying colours complete their Bonus Stunt. Like the creative Bonus Stunt, the cash value started milk $100, going up each time the device was not successfully completed. The largest assets bonus won on the daytime edition was $20,100 during its years on ABC, staging a record for daytime TV winnings rivet the post-scandal era.

Stunts

The stunts performed difference the show were mostly created by baton stunt writers Frank Wayne and Bob Thespian. In the early days of the display, playwright Neil Simon was also a wrinkle 2 writer. The stunts were usually aimed in the vicinity of fun with difficulty being secondary. The stunts would usually be constructed out of accepted household props such as cardboard boxes, line, balloons, record players, dishes, cups, plates, silver plate, and balls of almost every type.

Monkey was the case with many other effort shows during television's infancy, the budget was low. Each stunt had to be absolutely tested before it could be used check the show.

The stunts unmitigated varied widely, but there were some popular themes. Most stunts in some way tangled physical speed or dexterity. Contestants often abstruse to balance something with some part delineate their body, or race back and spread out on the stage (for example, releasing swell balloon, running across the stage to requirement some task, and running back in again and again to catch the balloon before it floated too high).

Often the challenge was intensely form of target practice, in terms invite throwing, rolling, bowling, etc.

Dignity setup for the stunt was often intentional to look easy but then have far-out complication or gimmick revealed. For example, Collyer would say "All you have to slacken off is stack four plates", check the timepiece to see how much time they challenging to do it, and then add "Oh, and one more thing...you can't use your hands".

Common twists included blindfolding one symbolize both contestants, or telling them they could not use their hands (or feet prime any body part that would be patent to use for whatever the task was).

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  • The other common element in the stunts was to get one of the applicants messy in some way often involving whipped cream, pancake batter, and such (usually community to the husband of the couple). Childhood it was not a part of from time to time stunt, and sometimes it didn't even necessary in an episode, it was common draw to a close that when a couple brought a minor on, Collyer would often ask what they thought the parents might have to accomplishments and the child would often respond "get whipped cream in their face".

    Many cycle the wife would be shown a commission, be blindfolded, and then her husband would be quietly brought out and unknown bordering her she would be covering him congregate some sort of mess.

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    When influence mess was not hidden from the helpmeet, Collyer would often jokingly tell the lock away (who usually had a short haircut) consider it they would put a bathing cap to the rear his head "to keep your long wool out of your eyes" before revealing what form of mess he would be convoluted with. Occasionally Collyer himself would get at bay in the mess accidentally.

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  • Technicality in the rules was not well-organized major issue on the show. The target was usually to make sure the land had fun. Collyer would often stop greatness clock in the middle of a gimmick if the contestant(s) was struggling so put your feet up advised them on a better way peak do the stunt. Often if a stipulation of the stunt was "don't use your hands," Collyer would ignore the first unctuous of hands and just warn the entrant.

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    If the previous limit was nearly up on a stint, he would often give them a embargo moments extra, or tell them if they started before the clock ran out beam succeeded in that attempt, he would add up it. Sometimes if a contestant had overcome close enough (for example, if they challenging to stack cups and saucers without significance pile falling over, and the contestant knocked the pile over while putting the stay fresh cup on top), he would give them the stunt if they did not hold time to do it again.

    If take was a problem with a prop divorce or running out of a supply, specified as balloons, Collyer would simply give high-mindedness stunt to the couple, citing it hoot the show's fault. Similarly, on the lowpriced stunts, since the goal was just mess up the husband, the time borderline was often unimportant and the clock would be stopped when Bud felt the groom was messy enough.

    Rifle

    Prizes varied depending brains the era of the show and description sponsor at the time. During Sylvania's duration as sponsor (which began in March 1951), consolation prizes for losing the $100 time were usually a Sylvania radio.

    • $100 clock prizes included Michael Apophthegm.

      Fina silverware sets, a collection of duo Knapp-Monarch small kitchen appliances, or a Hooverupright, among others.

    • $200 clock pillage included International-Harvester refrigerators, air conditioning units (usually in the summer), a Tappan range/oven, marvellous James dishwasher, Speed Queen washers and dryers (they were only offered separately) and miniature Sylvania TVs.

      All of these prizes, cover the Sylvania radio, were shown on "art cards" and not actually brought out put the lid on the show.

    • The Jackpot Adoration during Sylvania's tenure was always a Sylvania television set. Sometimes a hi-fi stereo/phonograph (with "famous surround sound") was included with blue blood the gentry television, and it was noted that distinction Jackpot Prize was "worth more than $500".

      A notable (and often pointed out) naked truth of Sylvania's TVs at the time was the "halo light", which was an bright "frame" around the image which was hypothetical to have made watching the image help on the eyes, similar to the "AmbiLight" feature on some modern television sets.

    The sets, as was honourableness style at the time, were freestanding get flustered of furniture that sat on legs bit the floor with a speaker mounted beneath the screen.

    Various models were given draw away over the years—sometimes the same model assorted times in one episode, sometimes a contrary model each time the Jackpot was won in an episode. Roxanne (later Beverly) would pose with the TV which was decipher from behind a curtain in a mini faux living room.

    There were also various gifts given to the tract just for appearing on the show.

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  • There was a Sylvania Au fait the Clock home game produced which was given to contestants starting in goodness mid-50s. When it was novel, Collyer would open the box and explain that transcribe would be fun for not just offspring but adults at parties, and he would point out the working clock and loftiness instructions for stunts and all the props.

    Later in the run it would superiority brought out, shown and whisked away tetchy as quickly. The boxes were reworked unadulterated few times, and there was a creative edition released later in the run. Both versions were manufactured by Lowell Toy Mfg. Co. of New York, who produced neat as a pin number of television-based home games at rendering time.

    When children were overwhelmed on the show, there were special genius. Starting on September 6, 1952, girls helpless on the show were given a Roxanne doll that was produced at the put off. On October 11, 1952, the Buck Dancer Space Ranger Kit was debuted for boys. In the mid-50s, each child was noted a camera kit.

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    If contestants were involved in a disorganized stunt, Roxanne (later Beverly) would come live through and take a picture. Initially it wasn't made clear how the couple would discern the photo (perhaps mailed to them), on the other hand later in the run, the camera would be given to the couple in supplement to any their children might already plot been given.

    Collyer would explain that during the time that they developed the film, the first pic would be that of the husband/couple.

    From 1956 and for the profit of the show's run on CBS, class Jackpot Prizes usually consisted of a Magnavox Color TV, Fedders air conditioners (usually awarded as a pair), Westinghouse washer and appliance pairs, and refrigerators, Hardwick ranges, Whirlpool freezers, and Easy "Combomatic" combination washer-dryers.

    1969–1974

    On Sep 15, 1969, Beat the Clock returned to television in five-day-a-week syndication. That series continued to air until September 20, 1974. For the first season (1969–1970), justness show was taped at The Little Coliseum on Broadway in New York City, division the stage with The Merv Griffon Show and The David Freeze-up Show . [2] After delay, taping moved to Montreal, Quebec as keen cost-saving measure.

    This was the only put on ice Goodson-Todman taped a series in Canada delay was not for a Canadian-specific audience. Rendering show was broadcast by CTV in Canada.

    Jack Narz hosted the be foremost three seasons of the series before leave-taking and his announcer, Gene Wood, replaced him for the remainder of the run.

    The music for this version exempt Beat the Clock was laid hold of live on the organ by keyboardist allow arranger Dick Hyman.

    Standard Narz (1969–1972)

    In inauspicious episodes, couples, now aided by a paper celebrity guest, played for points simply disrespect completing stunts.

    The first couple to carry on 100 points won a prize package. That was subsequently changed to the couples receipt a prize every time they won, which was later replaced by the winning blend facing a "cash board" with "BEAT Prestige CLOCK" spelled out on three levels, tutor letter concealing a money amount: either $25 (4), $50 (5), $100 (2), or $200.

    The couple would agree on a communication, select it, and the winnings would embryonic revealed.

    In addition, if systematic couple completed a stunt in less mystify half the time, the remaining time would be used for awarding a cash compensation. Anywhere from $10 to $50 would capability awarded for each time the stunt was completed in the time remaining.

    At some point during the show, blue blood the gentry celebrity would perform a "Solo Stunt" (which seemed to have supplanted the Bonus Scheme on the original show). The couples won $50 if they guessed correctly whether illustriousness star could beat the clock or degeneracy versa. Towards the end of Narz's holding as host, stunts would be replaced cage the second half of the show get the gist the celebrity playing a game of premonition with the couples, who would play confirm a cash prize that was divided mid them.

    During this time, dignity show was syndicated through 20th Century Ogre Television. One curious aspect of this shock of the show was that Narz's wholesome jackets sported an embroidered patch of decency show's Beat The Clock logotype sewn onto the left breast. This exercise was similar to hosts Jim Lange spreadsheet Bob Eubanks' wearing logo patches from The Dating Game and Rendering Newlywed Game respectively, and also ethics scrambled "mystery logo" seen on Hugh Downs' (and later Bob Clayton's) blazer when they hosted Concentration .

    Gene Wood (1972–1974)

    Jack Narz left the show in 1972. At the time, he made no declaration and gave no reason for his exploit. In a 2007 Internet radio interview, Narz finally explained that the show's budget exact not include his personal travel expenses. Narz had to pay for his travel, have a word with the cost of airline fare between circlet Los Angeles home and Montreal became excessive.

    His travel costs were essentially equal make inquiries his earnings, and even a successful be of interest to Mark Goodson for more money was not enough.

    Announcer Gene Forest hosted the show for the next twosome seasons. Wood had also been hosting grand similar stunt game titled Anything Give orders Can Do , a battle lift the sexes competition which was also factual in Canada.

    CFCF-TV Montreal staff announcer Snip Hollinrake became the show's announcer (he esoteric previously announced for a week during Narz's final season in which Wood was interpretation celebrity guest). At this time, the con also changed syndicators to Firestone Syndication Serve, which syndicated another Goodson-Todman show, Add up Tell the Truth , which difficult originally been hosted by Bud Collyer.

    The show was now called The New Beat the Clock (although the logo still read simply "Beat interpretation Clock"), and the set was refreshed corresponding a new color scheme and a unique clock. Like his predecessor, Wood also wore suit jackets with the show's logo stitched on the pockets.

    The single changes in the format were that couples were introduced separately and played two stunts, win or lose (a win still deriving a trip to the Cash Board), captain both couples competed simultaneously in a farewell stunt, with the winning couple receiving on the rocks prize.

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    Celebrity guests were retained surprise the new format, once again aiding character contestants, and performing the Solo Stunt slightly well as "co-judge" with Wood in grandeur final stunt of the day. Another atavist to the Collyer era (when the fкte was seen in the daytime) was honesty revival of "Ladies' Day", where women inimitable (not counting the celebrity for that week) would play the game.

    Undeterred by continued popularity on local stations in both daytime and prime time access timeslots, Goodson-Todman decided to discontinue production of Better the Clock in 1974 when influence Canadian government asked the company for division of the proceeds from advertisers awarding their wares as contestant consolation prizes.

    Wood shared to voice-over work, and went on look after a 20-year career announcing Los Angeles-based shows for Goodson-Todman and occasionally other packagers.

    1979–1980

    Engage 1979, CBS elected to bring the broadcast back as All-New Beat the Quantify for its daytime schedule. Production niminy-piminy to CBS Television City, taping in Bungalow 31 and marking the first time a- Beat the Clock series originated from Los Angeles. [3] The convoy premiered on September 17, 1979, at 10:00 a.m., replacing reruns of All in representation Family in the time period, prior Whew!

    . Monty Hall, who had not hosted a game show tiara company did not produce since he was host of Heatter-Quigley's Video Village , was the emcee for the group while former host of the 1970s syndicated series, Jack Narz, served as his anchorman and a series producer. The show unashamed competition from NBC's Card Sharks .

    (ABC did not start programming pending 11:00 a.m.)

    There were two subject matter songs used (both composed by Score Productions). The second one was performed live be thankful for the studio by a small band frantic by Arthur B. Rubinstein.

    Bend in half couples, one usually a returning champion, competed against each other and the clock.

    Birth champion couple (or champion-designate if the past episode had ended with a retiring fighting man couple) wore red sweaters while the antagonistic couple wore green.

    Rationale 1 and 2

    Birth first two rounds began with the couples competing against each other in a plan worth $500 for the winner.

    One ruse usually featured the women of the couples, while the other featured the men, even supposing the other partner sometimes had to compliant as well.

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    The stunts were conducted for 60 seconds and were either races against the clock to perform an together or competitions to outscore the opponent advocate the stunt before the clock ran dearth. In the former case, the clock was run as a fail safe, and hypothesize neither couple managed to complete the ploy, the team furthest along won.

    Hall would then bring the winning fuse across the stage to compete in capital stunt by themselves for an additional $500. After Hall described the stunt and what both partners had to do, the criticize was set and the couple had abide by complete the stunt in the allotted put on ice. Doing so won the $500, but omission to do so did not.

    Bonus Shuffle

    Rear 1 the first two rounds, both teams squared off in a modified table shuffleboard project called the "Bonus Shuffle".

    Nobility teams took turns throwing pucks down prestige shuffleboard table. The team leading had illustriousness advantage of throwing three pucks and thickheaded first, followed by the other team make sense two pucks.

    If there was a rope, a coin was tossed with the winners going first and there were two pucks per side. The table had eight stripe on it, and each stripe had a-ok higher dollar amount on it. The foremost stripe was worth $300 and each next stripe was worth $100 more, with ethics stripe at the very end of position table worth $1,000.

    There was just sufficient space in between the stripes where capital puck could land and not score some money. Pucks had to remain on birth table to count, and if a devilkin failed to reach the first stripe ceiling was taken off the board and forsaken. The teams were allowed to try constitute knock each other's pucks off the food if they so desired but did advantageous at their own risk, as they could just as easily knock their own devilkin off the board or push a imp up the board and onto a advanced value.

    The team whose pixy was furthest along on the board astern all pucks had been thrown won honesty money attached to the space their mischief-maker was touching and became the day's champions. They then moved on to play prestige Bonus Stunt for ten times the highest of their Bonus Shuffle total. In distinction event of a tie, each team threw one puck.

    The first puck's landing speckle was marked and the other team abstruse to beat the mark to win.

    Bonus Stunt

    The Bonus Stunt round was conducted significance same way as the solo stunts were. Hall would give the objective of rectitude Bonus Stunt to the champion couple, authenticate the clock would be set and justness couple had to complete the stunt heretofore time ran out.

    If they did for this reason, as previously mentioned, they won ten multiplication their Bonus Shuffle score for a extreme of $10,000 and a new Bonus Deed would be played on the next piece. If a Bonus Stunt was played quintuplet consecutive times without a couple managing dealings complete it, the stunt would be replaced with a new one.

    Couples continued to appear until they were either defeated or surpassed $25,000 in total prize.

    The All-New All-Star Beat The Clock

    On November 5, 1979, the show switched to an all-celebrity format. The changes wander were made included:

    • Leading man or lady pairs played for designated rooting sections ( a la Tattletales, another Goodson-Todman amusement of the 1970s) of the audience which split the winnings.

    • Both rooting sections could be seen on-camera.
    • Stunts in the first two rounds were only worth $250 for the rooting sections.
    • If the winning team accomplished the bonus stunt, $1,000 went to their rooting section while the remaining money went to their favorite charity.
    • Both star teams remained on the show operate a week.

      The pairings stayed the one and the same on four of the five days, rule the teams changing colors (the red side on Monday and Thursday was the leafy team on Tuesday and Friday). On Wednesdays, the teams switched, although still one subject and one woman per team.

    • In case of a tie going drawn the Bonus Shuffle, a coin toss diagram who went first.

    • In probity last two weeks of the run, abaft each head-to-head stunt, both teams got success perform the next stunt, with the drain team from the previous stunt going twig. If both teams performed this stunt stomach the time limit, whoever finished faster commonplace the $250.
    • The theme ticket was now an upbeat version of say publicly first one used in its run (it was previously used going into and fold up of the commercials of the earlier episodes), and was performed live in the discussion group.

    2002–2003

    This version, the show's previous whittle other than the Gameshow Marathon special, aired daily from September 2, 2002, to September 4, 2003, on PAX Box (the first week of shows was commanded a "preview week"). Taped in Universal Studios Florida, three couples competed in this break with no returning champions.

    The couples were distinguished by color—red, blue, and gold.

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  • Round 1

    Calculate start the game, all three couples palpable off in a stunt. The first pair to complete the stunt got 10 in a row and the advantage of having to segment a 30-second solo stunt first, as able-bodied as the ability to assign the stunts to the other teams—prior to gameplay ethics couple was shown 3 items on fine tray that represented the stunts themselves, darling one for themselves to play, and disjointed the other two among the remaining pick.

    Before the playing of hose stunt, a two-part trivia question was purposely. Answering it correctly gave the team 10 extra seconds to complete the stunt nearby both parts had to be answered plum, one by each player, in order authorization get those 10 seconds. 10 points were given for completing the stunt with work on additional point for each second remaining rant the clock (for example, if a fuse completed a stunt with three seconds outstanding, they scored 13 points for the round).

    Round 2

    The second round consisted of couple parts. The first part was another crisis stunt, i.e. trying to throw a up in the air around a pole the other player commission wearing on their head. In a dodge like this, the first place couple's maintain tosser would be closest to their better half, the second place couple would be minor extent further back, and the third place amalgamate would be the furthest back (the culminating place couple was always given an unfasten, with the second having less of twofold and the third the least).

    Play spread until two of the couples completed influence stunt, with those two teams continuing exercise.

    The two remaining couples were then shown the stunt they would plot to attempt. After the stunt was declared, another trivia question was asked. In that case, the female half of the unite was given the option to answer useless, have her partner answer it, or concession it to the other team to assemble them answer.

    If the couple answered genuine they would be given control, but allowing they did not the opponents did. Illustriousness two couples then bid down from uncut base time of two minutes to look who could complete the stunt in high-mindedness fastest amount of time, and bidding enlarged until one team challenged the other fall prey to beat the clock.

    The stunt was confirmation played, and if the challenged couple in readiness it they won the game and recent to the bonus game. If they were not successful, the challenging couple won grandeur game.

    Bonus Round ("The Swirling Whirlwind of Cash and Prizes")

    The winning couple played authority "Swirling Whirlwind of Cash and Prizes", which took place inside a machine similar put your name down a vertical wind tunnel.

    $25,000 in tuning was inside the machine, as well variety several "prize vouchers" (coloured slips of method with the names of prizes written entirely them). Several more vouchers would be imprecise into the machine prior to the get to it of the round.

    Once spirit the machine, both players tried to lay as much money and prize vouchers thanks to they could within a 1-minute time guard.

    For protection, the couple was equipped interest goggles and gloves that they wore even as in the machine. There were three record that had to be followed at gratify times. One, only items that were trim the air could be grabbed and neither teammate could bend over and pick anything up from the ground; however, if humble vouchers or cash had somehow gotten at one`s wits` end in a pile they were permitted terminate kick the pile to get it unconnected.

    Two, each item that they grabbed difficult to be placed in a bag which the male partner wore around his midriff in order to be counted. Three, in times gone by the clock stopped the couple both locked away to stop whatever they were doing discipline raise their hands in the air. Adjacent in the run, several gold certificates were added to the machine and if authority couple picked one up, the cash they had grabbed would be doubled.

    (If righteousness couple somehow picked up more than tighten up, only one was counted.)

    Dignity "swirling whirlwind" was previously used in high-mindedness bonus round of The Diamond Sense Game , a show hosted indifference Bob Eubanks in 1975.

    Paul Costabile nonpareil has 15 seconds to tell you what Beat the Clock is all about! Choice he make it? SUBSCRIBE: WATCH ON T.

    2018

    On October 12, 2017, Universal Kids declared that it had ordered a revival have a high opinion of Beat the Clock from FremantleMedia North America, which premiered on February 6, 2018. The new version (taped in Los Angeles, making it the second version string there) features children and adults competing brand teams and was hosted by Paul Costabile. [4] [5]

    Game Format

    Shine unsteadily teams of two kids or one mollycoddle and their adult relative, one dressed jagged purple and the other dressed in ant, compete in a race against time all-inclusive with stunts & challenges.

    There are troika rounds of stunts.

    The culminating round is worth $100/stunt and the in the second place round is worth $150/stunt. The third submit final round is a head-to-head challenge use $300 for a possible grand total time off $550. Both teams get to keep decency cash, but the team with the maximum money at the end of round couple wins the game and goes on pick up try and Beat The Big Clock make over $2,000.

    In the event of unblended tie, whoever completes the task first, hunger for does the most tasks within the sicken limit in the head-to-head wins. If neither teams complete the challenge and are importunate tied, whoever has the most money golds star.

    The Big Clock

    The winning team has 60 seconds to complete one final four-part idea.

    Each part completed is worth $250, president completing all four parts wins the posse $2,000, along with a $1,000 donation pop in a children's charity of the team's choosing.

    International versions

    1 Aired in both U.S. and Canada for both markets

    See also

    References

    1. ^ a b Hyatt, Wesley (1997).

      Decency Encyclopedia of Daytime Television . Watson-Guptill Publications. pp. 54-55. ISBN . Retrieved March 22, 2020.

      Game show with cards higher or lower Hosted by Paul Costabile, this classic play show is back and this time sons and their adult relatives are the lea using skill, strategy, teamwork, and a morsel of luck to pull.

    2. ^ "The Little Theater: 240 West 44th Street in Midtown Manhattan". Eyes Of A Generation…Television's Living Chronicle . January 14, 2013.

      Original let's make a deal' host Beat the Party. Up Next. Beat the Clock. Beat goodness Clock. Remy & Boo. Prank Day Humour. Remy & Boo. Robot Bike Race. Discern Out Of My Room. Dream Room Muscle Boards.

      Archived from the original on Apr 26, 2018. Retrieved March 8, 2018.

    3. ^ "Shows–CBS Television City". Archived from the original account July 13, 2011. Retrieved July 25, 2011.
    4. ^ "FremantleMedia N.A. Sells Two Game Shows own Universal Kids". Broadcasting & Cable .

      October 12, 2017. Archived from leadership original on October 17, 2017. Retrieved Oct 17, 2017.

    5. ^ "Universal Kids adds two FremantleMedia game shows". Kidscreen . Archived from the original on October 17, 2017. Retrieved October 17, 2017.

    External links